Remember Me is an action-adventure game developed by
Dontnod Entertainment in Paris, France, published by Capcom, and developed in
the Unreal Game Engine, which is normally used in games that require a high
level of graphic detail. Dontnod
Entertainment was founded in 2008, making Remember Me the team's first official
game release. The game is relatively
short when compared to other games of the current times and can therefore be
completed quickly, even on normal difficulty settings.
The Plot:
The game takes place in the year of 2084 in the city
of Neo-Paris. The biggest technological
innovation in the world belongs to a company known as Memorize and is called
Sensen, a technology capable of allowing people to share memories with one
another and if necessary, a person can use Sensen to remove memories that they
might not want.
The Player Character: Nilin |
Additionally, there are points in the narrative that
should come back to negatively affect
Nilin's progression through the story, such as the remixing of Olga Sedova's
memory to believe that her husband was killed during an operation performed by
one of the important characters. After
remixing the woman's memory, she flies off to make funeral arrangements for her
deceased husband, part of which might include the recovery of his body. According to the game, the memory that was
remixed was recent enough that Olga should be able to find out that her husband
is still alive and that Nilin remixed her memory to serve the Errorist's cause,
and yet later in the game, Olga is the person that drops Nilin off at the starting location for
a later level.
The Gameplay:
Movement:
Movement throughout each level of Remember Me is very
simple, the player uses the W,S,A,D keys to navigate through the levels and can
use the Space button to jump. While
moving through the levels, there will be times when Nilin will be required to
climb onto buildings and use them to move around obstacles that have been
placed. In a similar way to the
Assassin's Creed series, Nilin can climb up poles, slide across billboards, and
even climb up scaffolding to make her way to the next objective or evade
certain enemies. Unlike Assassin's Creed
where the player could climb onto anything to get where you need to go, Nilin
can only climb onto predetermined pieces of the environment. As an example, there are crates in the world
that only come up to Nilin's waist and there are also crates that are as tall
as Nilin. If the player were to try to
jump onto the smaller crates, Nilin would only do a small hop in front of the
crate. Additionally, if the player were
to try to jump onto the taller crates, Nilin would do a small hop about half of
the time. This is because the designers
decided which crates the player could climb on.
Overall, the movement system has very basic functionality, however it
needs a great deal of refinement.
Combat:
The combat system is primarily focused on building
up combos through multiple hits, however, there are several factors that separate
the combat system of Remember Me from the free-flow combat system of games such
as the recent Batman games. The combos
are predetermined and comprised of punches and kicks. Each individual attack is called a Pressen
and as the player progresses throughout the game he/she will unlock longer
combos and more Pressens to use in the combos.
Each Pressen is grouped into one of four types of attacks, these groups
include attack, health regeneration, special power regeneration, and chain
combos.
The Combo Screen outlining available combos and Pressens |
When the player is in combat, he/she has to memorize
the Pressens that make up a combo and land the hits on a target. When an enemy moves to attack Nilin, the
player can jump over a nearby enemy to evade damage and carry on the combo, or
the player can jump out of the way which ends up cancelling out the combo. Additionally, if the player is close to
accomplishing a combo but defeats an enemy, the combo is instantly cancelled
out and the player will have to restart the combo all over again. Although this initially seemed like a minor
annoyance to the player, it quickly evolves into a massive problem for players
who can't perfectly execute combos, and given how most combat situations
prevent perfect execution of long combos it is almost pointless to perform
anything greater than a five hit combo.
Memory Remixing:
The final major aspect to the gameplay is the ability
to remix a person's memory. As
demonstrated in previous gameplay trailers, Nilin has the ability to enter into
a person's memory and find glitches in the memory, which are blurred when they
are presented to the player. Once Nilin
finds one of these glitches, she is then able to change them in a way that can alter
the final outcome of the memory.
When Nilin first enters her target's memory, you are
required to see the entire memory from start to finish. Once the memory has been finished you are
then given your objective by the system and you must rewind the memory to find
memory glitches that could lead to the desired outcome. However, you must start changing glitches
near the start of the memory, because while rewinding someone's memory any
changes that you had made will be canceled out and you will have to make the
changes all over again. Additionally,
the memories and glitches are implemented in such a way as that you can either
achieve the intended goal, change the memory so that the ending is a purely
positive experience for the person that you are rewriting, or you can kill the
person that you are rewriting.
Remixing Olga's memory and changes made thus far |
Graphics Design:
The Characters:
In most games, female characters are usually
designed with several stereotypical characteristics that have become commonplace
in the gaming industry. Two of the
biggest characteristics include skimpy clothing and a large chest. It is a great relief to say that these
characteristics are absent from the design of all female characters in Remember
Me. Additionally, each character is
designed in a way that provides a great deal of variety, both in physical
appearance and character personality.
The Environment & Level Design:
One of the greatest aspects to Remember Me is the
beautifully designed environment. The
world itself is very futuristic and each level evokes its own atmosphere,
whether Nilin is moving through a high-class district in the city, moving
through lower-city slums, or making her way through the sewers to reach her
next target. Each level is so well done
that the player could get lost simply admiring each environment, however, the
one thing that could stop the player from doing so is that each level is
linearly designed and therefore leaves nothing to really explore. The form of
environment that Dontnod had developed would have been excellent for
implementing in an open world game such as Skyrim or Assassin's Creed. In this form of game, the player could truly
get to explore the world of Neo-Paris and immerse himself/herself in the world
put in front of him/her. Instead, the
developers went with an level design that would be more suited to a modern
warfare style first person shooter such as Call of Duty where killing
everything that is shooting at you is more important than the environment.
Examples of the game world |
Final Thoughts:
Overall Remember Me is a good game, especially for a
company's first product. It has
excellent ideas for game mechanics, the characters have an overall great design
that even shows that game characters do not have to follow the already accepted
stereotypes, and the environment was beautifully built with an excellent
details. There are aspects that could be
better which includes the combat system, level design, and the plot. If these aspects were fixed, Remember Me
could have easily been a contender for Game Of The Year for 2013.
No comments:
Post a Comment